Let's Not Agree on What 'Game of the Year' Signifies
The difficulty of discovering fresh games remains the video game industry's most significant existential threat. Even in the anxiety-inducing age of company mergers, rising financial demands, labor perils, the widespread use of AI, platform turmoil, shifting generational tastes, hope somehow revolves to the dark magic of "breaking through."
That's why my interest has grown in "awards" more than before.
Having just several weeks remaining in 2025, we're completely in Game of the Year season, a period where the minority of gamers who aren't enjoying the same multiple free-to-play action games every week play through their unplayed games, debate development quality, and realize that they too won't get every title. Expect exhaustive annual selections, and there will be "you missed!" responses to those lists. An audience consensus-ish voted on by media, content creators, and fans will be revealed at annual gaming ceremony. (Creators weigh in in 2026 at the DICE Awards and Game Developers Conference honors.)
All that sanctification is in good fun — no such thing as accurate or inaccurate choices when it comes to the best titles of 2025 — but the significance seem greater. Any vote made for a "game of the year", either for the grand top honor or "Best Puzzle Game" in community-selected honors, creates opportunity for wider discovery. A medium-scale adventure that flew under the radar at release may surprisingly attract attention by competing with higher-profile (specifically well-promoted) big boys. Once 2024's Neva appeared in the running for a Game Award, It's certain without doubt that many people quickly sought to read coverage of Neva.
Traditionally, the GOTY machine has made minimal opportunity for the diversity of releases released each year. The difficulty to address to evaluate all appears like climbing Everest; nearly eighteen thousand titles were released on digital platform in 2024, while merely 74 titles — from new releases and ongoing games to mobile and VR exclusives — were included across the ceremony selections. When commercial success, discussion, and storefront visibility determine what players play annually, there is absolutely not feasible for the scaffolding of accolades to properly represent twelve months of games. However, there's room for improvement, provided we acknowledge it matters.
The Familiar Pattern of Industry Recognition
In early December, a long-running ceremony, among gaming's oldest awards ceremonies, published its contenders. Even though the selection for top honor proper happens in January, you can already notice the trend: This year's list made room for appropriate nominees — massive titles that received acclaim for polish and ambition, hit indies celebrated with AAA-scale hype — but in a wide range of award types, there's a evident predominance of repeat names. In the vast sea of creative expression and play styles, the "Best Visual Design" allows inclusion for several sandbox experiences set in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Suppose I were designing a 2026 GOTY ideally," a journalist commented in a social media post I'm still enjoying, "it must feature a Sony exploration role-playing game with mixed gameplay mechanics, character interactions, and RNG-heavy procedural advancement that leans into chance elements and includes light city sim development systems."
GOTY voting, across official and informal versions, has turned foreseeable. Years of candidates and honorees has created a template for the sort of polished extended game can achieve GOTY recognition. There are titles that never reach top honors or even "significant" technical awards like Direction or Narrative, typically due to formal ingenuity and unique gameplay. The majority of titles released in annually are likely to be limited into genre categories.
Specific Examples
Imagine: Could Sonic Racing: Crossworlds, a game with review aggregate marginally shy of Death Stranding 2 and Ghosts of Yōtei, achieve highest rankings of The Game Awards' Game of the Year category? Or maybe consideration for excellent music (as the music absolutely rips and merits recognition)? Doubtful. Top Racing Title? Sure thing.
How exceptional does Street Fighter 6 have to be to achieve GOTY recognition? Can voters evaluate distinct acting in Baby Steps, The Alters, or The Drifter and recognize the best acting of 2025 without a studio-franchise sheen? Does Despelote's short length have "sufficient" story to deserve a (deserved) Best Narrative recognition? (Additionally, does industry ceremony need a Best Documentary award?)
Similarity in preferences throughout multiple seasons — on the media level, on the fan level — reveals a system more biased toward a certain extended experience, or smaller titles that landed with sufficient attention to meet criteria. Problematic for a field where exploration is everything.